Tuesday, October 29, 2013

Gesture Drawing and Painting 10.29.13

Back in traditional media, here is some Gesture studies done in Charcoal.




Acrylic color Mixing, I think I got the right color there in the Edwards book, is amazing how important is quantity of each pigment at the time of combining them, bottom left is what I got when I over used orange and it turned again into orange, eating all yellow I have put on the mixing before.


Color Concept paintings, really fun to do and really quick!


Keep ON!

Monday, October 28, 2013

Fanart Illustration and Pixel Art 10.28.13

Extraordinary Night time.-
Tonight's work, It has been a long week and a sleepless one, haha but nothing can break the run,
let's continue

Divisory Line_____________________________________________________

I want to mention the character is not my original, is a friend's character, The idea here is to make an Illustration, so what about some fighting scene?
The rough sketch

Game screen bg and painting has been put in the piece, it was a new attempt trying to emulate in game painting style, I don't know if I succeded and that is a problem, but anyway
Details corrected and...
Illustration is done.-


Indeed I should keep testing styles, is an advice I want you to give, but don't stick at it, is just for the sake of sketch ideas next time you plan a work, every tool and knowledge you have, help greatly in order to solve the problem and make the idea clear.
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WTF Chibi

some Pixel art attempt, I've been fascinated recently with this kind of style, it could be for great for understanding economy of shape and details, it kind of remind me the life drawing gesture sesions, only in thumbnail size.





 My OC Character, trying to variate form construction, not so happy with results


CG Analysis, really quick one.
And that's all for tonight.

Keep ON!
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Spread the word!
Thanks! Peace!

Sunday, October 20, 2013

CG Painter and colour wheel

What is it? Why sometimes our design or composition stays blank and people gets confused because don't get the message?
This have to do with a very fundamental principle every time we should think about.-
SOMETHING you want to say definetly, is the first condition to any discipline.
Completion does not depend on material rendering or little details, we START with an opinion, building every essential part in order to give our objection, and COMPLETION is done when the idea is said.
No after, no before.

Freedom is an abstract joy we experience when the message has been send succesfully, I hope it makes sense.

I have been searching for some old masters toughts and it suggest some good advices.-
Talent, don't bother whether or not you have it, Just assume that you do and then forget about it. Talent is equivalent to one person own effort and time invested into something, there is no divine intervention.
Is silly to think life and art are separate topics, it can be manipulated but never separated, there is a great and stainless bound.
Art is a long term business, you just can't "get" it in any life time.

So if we have enough patience, who can break us?   Patience hard as steel!!
Let's begin!

Here is some really quick CG paintings, every painting has been done in less than 1 hour each, but don't think I'm worried about time anymore, we should be worried more about the over all idea instead of little details as I mentioned before, sketches can save our life in hard situations, with sketches we are FORCED to work directly into a message, no licking, we can't get lost in details or secondary matters.

But feel free to ignore all advices said in this blog, you are free to believe anything you want at your own, if something is useful for you take it.

(exploratory sketches!)
Divisory Line
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Some CG face sculpt, no reference and really fun!




I decided to go back, and fill the missing stage, I realized I can't go on and create true CG Feelings
without ever touched traditional art media/Fine art, such as real painting media and drawing media.
I have to say I just LOVED acrylics and oil, CHARCOAL is just so smooth, every stroke is full of vitality and flexibility, I can't believe what have I been missing, and now is a good time to start, and let me tell you is my first time touching any traditional media, so please be kind ^^u.
I need a lot of patience to carry this enthusiastic autodidact course so let's continue and remember.
those who cannot begin do not finish

( I was like, traditional media? who?)

Acrylic colour wheel, here are some tips you could use if you try to attempt mix colours.
Follow that order and is easy to remember each colour, the idea is to have the most intense saturation of those pigments, to dull them after that, because no mixing can give true saturation to any hue
is really important!!!!
And also if you are about to mix, always choose the lighter value hue first as a base for the mixing and ONLY THEN add just  A LITTLE BIT of the darker hue, mixing is like that, darker hue eats lighter hue as a soul eater, the way it works is simple, add tiny bits of darker hue into a base light hue, drop by drop until is nice to use it, if you don't do it this way, the darker colour wheel will delete all other pigment and delete any residual hue and the mixing has failed, and we have to start over and over again :c ( I wanted to avoid this but my bad luck drove me right into this pigment mud problem, I had to mix 5 times yellow and orange in order to get yellow-orange , I was getting pink / ultra saturated orange and ultra saturated pink) so start thinking from light to dark really like CG, only here is more dangerous, so before mix any colour think the order first then do it.

12 essential hues relationed to a clock (really useful!)
Y - 12
Y- O - 1
O - 2
R - O - 3
R - 4
R - V - 5
V - 6
B - V - 7
B - 8
B - G - 9
G - 10
Y - G - 11
I hope I can post some paintings soon, I'm still way too amateur for this ...
( 4 hours to mix this color wheel (above), I can't believe how difficult it turned to be after all, Is intresting the limitations of real media towards what we take from granted in CG, really intresting discovering how bad I am in real media and not what I tought it could be, let's push Harder!!!)


And some crappy 3DCGI Gaming level.
Thank you for reading!
and
Keep ON!

Saturday, August 17, 2013

Illustration Approach

Before even Begin, I will like to tell you this is one personal approach for illustration work, must of my work is Illustration so, I hope it helps to clarify some questions about this topic, I don't like to marry one method or another, and you should not do it, it takes away all the fun factor, I encourage you to try and fail, and you may find more fun and exciting ways wich fill your needs, but let's go to the point.

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It should start with one idea (as everything else), sketch the over all composition I want a view from a weird angle of a girl looking at a futuristic city, I want to leave at the viewer a lot of assumptions, as what is happening there? so let's continue 

First I like to know the people inside the little story more, before developing a full illustration, this may be not neccesary but I really, don't like to make fanarts, I like to practice on character develop in each work I do, so each character I do is original so;
Here is the design I did for this character.-


Well after knowing the character, and do a little thumbnail of the over all idea, I made the lines of the sketch cleaner but of course, need polish and a lot of corrections but, at this point, I'm still quite doubt about if I should omit things or change another ones, but that is worth of doing it at this stage, this stage is the perfect momment for deciding things, later on, will be really hard for turning back and re do it, of course you can, but why bother? now we are just having fun and trying things out.

Lines polished but still not lineart yet.-

This is a quick painting, to stablish the colour palete, mood and lighting, late evening, really warm is the first thing to come in my mind at this stage, I tried to use some colors which I didn't use at the final composition for contrast sake.


So what's that thing where she is sitting? well is a good idea to have some references to know it's volume and space relative to the over all enironment of the things you might consider important, otherwise, you should make it on the fly, I wanted to try some future motorcycle design, to understand how she uses it or why.-


Well, after stablishing all I tought I needed, I start to polish, as you can see, her cloth design changed at the end, maybe I should left it this way, but I inclined for rejected it, and I covered her back at the end.


Then try some lighting shading, coherent to the kind of mood, weather and environment.-


City shading and over all elements polished up and there we have the final composition.-


Maybe I should think different the next week or tomorrow but, work at your own peace and rythm, and over all, enjoy it.
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This is some other work I've been doing.-
Some rejected idea (maybe re-picked later...)



And here is a CG Portrait , the model is my amazing friend Grace I'll let her gallery down here you should visit her.-
http://karshaforever.deviantart.com/


No doubt each passing day seems shorter and harder to beat, but it doesn't matter, let's do our best to collect all we can an truly enjoy what we have.

Thanks for reading.
Keep ON!!
                           


Thursday, August 1, 2013

CG drawing

I like to do some fanarts once a while, I like almost every art style out there, but there is always something in particular what catches our attention and make us wonder more about it, is my case with the artist named Tomoyuki Yamasaki, and George Kamitani, those 2 artists are my main influence in anime style, I also like a lot more artist out there but I want to share with you this 2 because they represent some good times in my life, I always liked they work and also somehow try to emulate it, but I 've never been so worried about it, even now, is nice to have some time to finally dig up into this way of drawing and I hope I can learn some stylished things about the way of working this way.
Long time since I don't post anything new but, this is not an excuse, in fact, I've been working, time management is just way to hard for breaking the time periods, and also is kind of funny how the work you made is not yours anymore because you sell all the rights of it and now is property of the company you are working to,be careful in protect that info, information is one of the most valuable things one company can have so, finally I get some breath and I can share some personal work with you.
some anime style work, inspiration from the artists already mentioned

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and finally drawing friend portrait and CG painter practice.


Keep ON!!