Showing posts with label Animation Skullgirls Practice CG. Show all posts
Showing posts with label Animation Skullgirls Practice CG. Show all posts

Monday, October 28, 2013

Fanart Illustration and Pixel Art 10.28.13

Extraordinary Night time.-
Tonight's work, It has been a long week and a sleepless one, haha but nothing can break the run,
let's continue

Divisory Line_____________________________________________________

I want to mention the character is not my original, is a friend's character, The idea here is to make an Illustration, so what about some fighting scene?
The rough sketch

Game screen bg and painting has been put in the piece, it was a new attempt trying to emulate in game painting style, I don't know if I succeded and that is a problem, but anyway
Details corrected and...
Illustration is done.-


Indeed I should keep testing styles, is an advice I want you to give, but don't stick at it, is just for the sake of sketch ideas next time you plan a work, every tool and knowledge you have, help greatly in order to solve the problem and make the idea clear.
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WTF Chibi

some Pixel art attempt, I've been fascinated recently with this kind of style, it could be for great for understanding economy of shape and details, it kind of remind me the life drawing gesture sesions, only in thumbnail size.





 My OC Character, trying to variate form construction, not so happy with results


CG Analysis, really quick one.
And that's all for tonight.

Keep ON!
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Spread the word!
Thanks! Peace!

Sunday, March 17, 2013

CG Painter practice March 17th, 2013

Sharing practice.
Really confusing ones, I had to recide in some colour sample for notice how bad I am to get value right.
Dictate is below ~~
_______________Divisory Line________________




Keep on!

Saturday, February 2, 2013

Parasoul Animation ([Old work] :: May 2012)


 Here is a little work I've never posted the wips, well I'm gonna show the steps I did to get the final animation of Parasoul from Skullgirls breathing,
Visit their page is an awesome fighting game, and is comming to PC this 2013


1. Well I did first the animation freehand, I didn't use vectors or any program more than Photoshop and some layers to separate the frames. Here as you can see, I tried to simulate the original physics of the game while Parasoul is standing in guard, the boobs bouncing was just too amazing in the game and I tried to emulate it, I failed and I decided to take it off.

2. No more Bouncing, I just cleaned the lineart and I added more frames and a better timing.


3- Base colour, I wanted to see how it looks with the bouncing effect but didn't conviced me


4. More Faster? nop, well in this phase I was just experimenting I kind of like some frames and some don't, it was a really joyfull moment!


5. Cleaned up and effects and shading added. 10 hours to this point, again I wanted to see how good was the bouncing effect on her but, it was not enough, so I get rid of it.


6- Finished (10 hours frame by frame drawn by hand, no vectors no timeline, just freehand).


Keep on!